creator 抓娃娃(摇杆篇)
废话不逼逼直接上代码
Main.js
cc.Class({
extends: cc.Component,
properties: {
sceneScript: true,
rightWallLimit: {
default: 268,
tooltip: "右侧墙体限制",
},
leftWallLimit: {
default: -275,
tooltip: "左侧墙体限制",
},
posInit: {
default: 0,
tooltip: "坐标初始化",
},
rocker: cc.Node,
clip: cc.Node,
rockerAudio: {
url: cc.AudioClip,
default: null
},
},
onLoad() {
},
start() {
this.loadStartGameBtn();
this.moveRocker(this.rocker)
},
moveRocker(n) {
n.on('touchstart', () => {
//播放摇杆音频
cc.audioEngine.play(this.rockerAudio, false, 1);
})
n.on('touchmove', (ev) => {
//将一个点转换到节点 (局部) 空间坐标系,这个坐标系以锚点为原点。
var a = n.parent.convertToNodeSpaceAR(ev.touch.getLocation());
//触摸的点,拖拽移动的点
var angle = this.getAngle(a, n) - 90
// console.log(angle)
//区域左侧
if (angle >= -180 && angle < 0) {
//左半圆上
if (angle > -45 && angle < 0) {
n.rotation = angle
} //左半圆下
else {
n.rotation = -45
} //摇杆左侧开关 开启
this.directionLeft = true;
this.directionRight = false;
} else
{ //右边半圆上
if (angle > 0 && angle < 45) {
n.rotation = angle } else { n.rotation = 45 }
this.directionRight = true;
this.directionLeft = false; }
})
n.on("touchend", () => {
n.runAction(cc.rotateTo(0.3, 0))
this.rockerInit();
})
n.on("touchcancel", () => {
n.runAction(cc.rotateTo(0.3, 0))
this.rockerInit();
})
},
rockerInit() {
this.directionRight = this.posInit;
this.directionLeft = this.posInit;
},
update: function (dt) {
if (this.directionLeft) {
//摇杆左边开启
this.clip.x -= 1;
//限制爪子左区域
if (this.clip.x < this.leftWallLimit)
{
this.clip.x = this.leftWallLimit; this.rockerInit();
}
}
//摇杆右边开启
if (this.directionRight) {
this.clip.x += 1; //限制爪子右区域
if (this.clip.x > this.rightWallLimit) {
this.clip.x = this.rightWallLimit;
this.rockerInit();
}
}
},
});
//计算角度
getAngle(p1, p2) {
//两点的x、y值
var x = p2.x – p1.x;
var y = p2.y – p1.y;
var hypotenuse = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
//斜边长度
var cos = x / hypotenuse;
var radian = Math.acos(cos);
//求出弧度
var angle = 180 / (Math.PI / radian);
//用弧度算出角度
if (y > 0) {
angle = -angle
}
return a
//loading页面
loadStartGameBtn(func) {
const splash = window.document.getElementById('splash');
const startBtn = window.document.getElementById("start-btn") //开始按钮
startBtn.style.display = 'inline-block';
startBtn.onclick = () => {
splash.style.display = 'none'
if (func) {
func.bind(this)()
}
}
}
demo地址:
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