Egret成语大挑战-游戏场景页逻辑(四)
/**
* 初始化 加载关卡信息
*/
class SceneGame extends eui.Component implements eui.UIComponent {
// 返回按钮
public btn_back:eui.Button;
// 问题图片
public img_question:eui.Image;
// win
public gp_win:eui.Group;
// 成语解释
public lab_cyjs:eui.Label;
// 成语出处
public lab_cycc:eui.Label;
// 元宝
public lab_yb:eui.Label;
// 下一题按钮
public btn_next:eui.Button;
// 答案
public gp_answer:eui.Group;
// 选字
public gp_words:eui.Group;
// 记录当前关卡
public cur_level:number;
private static shared: SceneGame;
public static getInstance() {
if (!SceneGame.shared) {
SceneGame.shared = new SceneGame();
}
return SceneGame.shared;
}
public constructor() {
super();
}
protected partAdded(partName: string, instance: any): void {
super.partAdded(partName, instance);
}
protected childrenCreated(): void {
super.childrenCreated();
this.init();
}
private init() {
this.btn_back.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTapBackBtn, this);
this.btn_next.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTapNext, this);
}
/**
* 初始化游戏场景
*/
public initLevelData(level: number) {
//记录当前关卡
this.cur_level = level;
// 获取本关卡的数据
let curret_levelData: LevelDataItem = LevelDataManager.getInstance().getLevelData(level);
// 设置问题图片
this.img_question.source = “resource/assets/data/” + curret_levelData.img;
// 设置问题字 先把自己关卡的成语(四个字)和混淆字(六个字)拼接起来
let words: string = curret_levelData.answer + curret_levelData.word;
//拼接20个字符
while (words.length == 10) {
let i = Math.floor(Math.random() * LevelDataManager.getInstance().totalLevels);
if (i != level) {
let random_levelData: LevelDataItem = LevelDataManager.getInstance().getLevelData(i);
words += (random_levelData.answer + random_levelData.word);
}
}
// 把words变成数组
let words_arr = words.split(“”);
// console.log(words_arr);
words_arr = this.randomList(words_arr);
// console.log(words_arr);
// 初始化单词组的文字,渲染并显示出来
for (let i: number = 0; i < this.gp_words.numChildren; i++) {
let gp_word_item = this.gp_words.getChildAt(i);
gp_word_item.setWordText(words_arr[i]);
gp_word_item.visible = true;
}
// 初始化问题组,清空组内数据
for (let i: number = 0; i < this.gp_answer.numChildren; i++) {
let gp_answer_item = this.gp_answer.getChildAt(i);
gp_answer_item.setSelectWord(null);
gp_answer_item.selected_word = null;
gp_answer_item.visible = true;
}
}
/**
* 返回按钮回调函数
*/
private onTapBackBtn() {
this.parent.addChild(SceneLevel.getInstance());
this.parent.removeChild(this);
}
/**
* 下一题按钮
*/
private onTapNext() {
// 先把游戏正解场景隐藏起来
this.gp_win.visible = false;
SceneLevel.getInstance().setMileStoneLevel(this.cur_level + 1);
// 重新初始化游戏场景
this.initLevelData(this.cur_level + 1);
}
//点击选择区域的文字
public onTapSelectWord(w: Word) {
SoundManage.getInstance().playTapWord();
let sel: AnswerWord = null;
for (let i: number = 0; i < this.gp_answer.numChildren; i++) {
let answer_word = this.gp_answer.getChildAt(i);
if (answer_word.getWordText() == “”) {
sel = answer_word;
break;
}
}
//找到空白的文字
if (sel) {
sel.setSelectWord(w);
}
//初始化文本内容并绘制内容
let answer_str: string = “”;
for (let i: number = 0; i < this.gp_answer.numChildren; i++) {
let gp_answer_item = this.gp_answer.getChildAt(i);
answer_str += gp_answer_item.getWordText();
}
//选项填满了,开始匹配json文件中的answer正确与否
if (answer_str.length == 4) {
if (answer_str == LevelDataManager.getInstance().getLevelData(this.cur_level).answer) {
SoundManage.getInstance().playRight();
this.showWin();
} else {
SoundManage.getInstance().playWrong();
}
}
}
private showWin() {
let data: LevelDataItem = LevelDataManager.getInstance().getLevelData(this.cur_level);
this.lab_cyjs.text = data.tip;
this.lab_cycc.text = data.content;
this.gp_win.visible = true;
}
/**
* 对一个数组进行随机排列
*/
private randomList(arr: string[]): string[] {
var array = [];
while (arr.length > 0) {
var i = Math.floor(Math.random() * arr.length)
// array.push(arr.splice(i,1)[0]);
array.push(arr[i]);
arr.splice(i, 1);
}
return array;
}
}